Swords Impressions
Although weapons-based combat games get a strict setting–medieval Europe or feudal Japan being common–Swords has taken a different approach: Everything and everything. Put together by Panic Button, recognized for its wacky party game Go Play Lumberjack, Swords is often a fighting game published by Majesco.
The tale takes place outside some time and space because you take control of a new hero. Enemy opposition includes Viking warriors, royal knights, cursed samurai, modern-day punk rockers, and robotic aliens. Exactly like the Punch-Out series, the action is played from your behind perspective–the player character transparent to simply satisfy the enemies’ various attacks. The Wii Remote is utilized alone to simulate horizontal and vertical slashes. Additionally, while parrying is a great technique for guarding against enemy swings, the foes also can launch projectiles, such as throwing axes or fireballs. In these cases, the remote is instead pointed with the screen and used to zap the missile weapons into nothingness.
While there is a sizable variety of challenging adversaries, none of such additional characters are playable. Even just in two-player split-screen versus mode, both players get generic heroes to duel with. This is the tad disconcerting, because a number of the enemies might have been interesting to manage. However, you are able to further customize your settings when you purchase and equipping various blades. A few of these weapons have added traits, for instance bonus defense or poison strike.
There aren’t just one-on-one duels. Swords includes additional combat modes, such as surviving waves of zombie hordes, destroying items for bonus points, and practice sparring with allies.